-^^? K ^ ^*? Ages 8 to Adult Here's hours of fun that will sharpen
vocabulary skills and analytical powers of thinking. Discover the word the computer has
chosen at random by making your own word guesses. The computer tells you how
many letters in your word match the letters in its selection. An alphabet lets you keep
score of correct and incorrect letters right on the screen. Choose from three skills
levels — 3, 4 or 5 letter words.
W BBS W B» wfi W Ages 4 to Adult This amazing program allows
you to bring the essential benefits of Logo programming into your home at an
economical cost. Tiny Logo runs with your basic Tl system. Children will love playing
with Tiny Logo's turtle. Make ft move, turn, and draw in color. For those of you familiar
with Tl Logo and Logo II, you'll be happy to learn that Tiny Logo incorporates the same
principles of recursive programming found in the more expensive versions. Procedures
can be defined in the EDIT mode, and procedures can call otKSc ojocedures for
WB W BftPB wBB Ages 6 to 1 2 These four programs help elementary
graders acquire good habits and sound mathematical skills in highly motivating practice
sessions. Problems are presented one after another. A self-correcting mode makes sure
the student will always come up with the right answer. A second mode of practice
allows the player to make an error and review his mfstakes. Rocket blast-offs and
colorful kaleidoscopes reward the students in these programs. All four programs
develop students' abilities to solve problems in a standardized, sequential approach and
have been extremely well-received by the educational community.
MICRODISTRIBUTORS INTERNATIONAL, INCORPORATED
34 Maple Avenue/Box 38
Armonk, New York 10504
Family fun for adults and children (Grade 3 and up).
Builds vocabulary, analytical powers, and promotes logical thinking.
FOR THE TEXAS NSTRUMENTS 99/4A HOME COMPUTER
Requires die use of a cassette tape recorder for loading program.
Copyright * 1983 Microdistributors International, Inc.
Cassette program and contents copyright 1 -" 1 983.
See important warranty information at back of book.
JOTTO is a great word game that's fun for adults and children
alike. Playing JOTTO builds vocabulary, develops your ability to
analyze patterns, and promotes logical thinking.
LEVELS OF PLAY
JOTTO can be played at one of three levels — with 3-letter words,
4-letter words, or 5-letter words. The difficulty grows as the-word
length increases. You can designate the playing level at the start of
As the game begins, the computer randomly selects a secret word
of your chosen length. The object of JOTTO is to discover this
three, four or five letter word in the least number of guesses. All
guesses must be words of the length you selected. After each
guess, the computer reports how many letters in your guess word
match the letters in its secret word. If, for example, the computer
chose BROWN and the player guessed ELBOW, ELBOW 3 will
appear on the screen because the B, the O, and the W are in both
MP RIPE ATI 1115 UTTERS
There is one important thing to remember — no letters can occur
more than once in either the computer's word or in any of your
guess words. The words PEP, WEED, and RAZOR are ruled
out because each contains duplicate letters. If you do try to guess a
word with duplicate letters, the computer will reject it.
JOTTO provides a convenient method of recording letters you
determine to be in, or not in, the computer's word. An alphabet
runs across the bottom of the screen. To mark a letter that you are
sure is in the word, press the space bar, the letter, and *Y*. To mark
a letter as not in the word, press space bar, the letter, and *N\ To
cancel a marking previously made, press space bar, the letter, and
then the space bar again. Keeping track of the known information
about letters makes it easier to choose the best word for your next
A knowledge of the frequency of letters in English words helps in
formulating guesses. One study of English prose developed the
frequency table shown below. The most frequent letter, E, is on
the left. Letters to the right of E have lower and lower frequencies.
Z, X, J and Q occur least often.
Clearly, the chance of picking a word with letters matching those
in the computer's word is greater if your guess contains some
letters on the left side of the frequency table. Once you have some
matching letters, try to find out which they are. As you continue
to play the game you will locate other matching letters, until you
know all the letters in the computer's word.
Sometimes a word you choose will have no letters in common
with the computer's word. This is a favorable development, since
it enables you to mark all the letters as not in the computer's word.
Sometimes, you may want to know whether a certain letter is in
the word you're seeking. You may have guessed THOSE, been
told THOSE 3, and need to know for sure if H is one of the three
common letters. A good procedure is to pick a word made up of
the same letters as THOSE except for the H, such as STOKE or
POETS. If you use POETS and the computer displays POETS 2,
you have proof positive that H is in the computer's word. Occa-
sionally, an assumption that seems likely based on earlier guesses
is proved false later in the game. This necessitates looking for an
alternative assumption that fits all the information you have.
When you succeed in guessing the computer's word, the
computer rewards you with a fanfare and graphic display, and
shows you how many guesses you took to win. Remember that it
is possible to have all the letters correct and still not have the
computer's word ! For example, you might have chosen TEAMS
(or TAMES or MATES or MEATS) while the computer's word
Good luck playing JOTTO. The more you play, the more
your vocabulary will improve. Chances are you'll also become
sharper at making deductions and logical inferences. Have fun!
Assuming you have picked the five-letter word category, you
choose the word SPACE as your first guess and the computer
responds SPACE 2. Two of the five letters are correct, but which
two? Based on frequency, the two letters are likely to be E and A,
E and S, or A and S. It's possible, but not likely, that the two
letters include a C or a P. One way to get additional information is
to next choose a word containing two of the three letters E, A, and
S, but neither P nor C. Let's say you choose GRAVE and the
result is GRAVE 3. It is now a reasonable assumption that E and
A are correct, along with one of the letters G, R, or V. You might
now try BREAD and be told BREAD 2. This further reinforces E
and A, tells you that R is not in the word, and implies that G or V
is in the word.
A good way to check if the third letter is G is to make your
next guess BRAVE. We're told BRAVE 2 and can infer imme-
diately that G is in the word, since we only changed a single letter.
We're now pretty safe in marking E, A, and G as in the word, and
S, P, C, and V as not in the word. We select GAMES as our
fourth guess; that will give us some information about M.
GAMES 3 on the screen tells us no M in the word. The fifth guess
GRADE also gives GRADE 3 a*id eliminates Das a possibility.
We go on to LARGE and are happy to see LARGE 4. The
additional letter must be L because we already know that R is not
in the word. What can the fifth letter be? RANGE will give us a
check on N. Eureka, RANGE 4! The five letters must be E, A, G,
N, L. What can the word be? GLEAN? No, we get GLEAN 5 as
the result, meaning that we have found a transposal of the letters
in the computer's word. Next, we try ANGEL. That's it! A total of
IMPORTANT NOTICE OF DISCLAIMER
Microdistributors International, Inc., does not warrant this software to
be free from error or will meet the specific requirements of the end user.
The end user or consumer assumes full responsibility for any decisions
made or actions taken based on information obtained by using
MICRODISTRIBUTORS INTERNATIONAL, INC. EXCLUDES
ALL WARRANTIES, BOTH EXPRESSED AND IMPLIED,
REGARDING THE WARRANTY OF MERCHANTABILITY
AND PERFORMANCE OF ANY SOFTWARE FOR A
PARTICULAR PURPOSE. THE SOFTWARE IS MADE
AVAILABLE ON AN "AS IS BASIS." THERE ARE NO
WARRANTIES WHICH EXTEND BEYOND THE FACE HEREOF.
IN NO EVENT shall Microdistributors International, Inc., be liable to
anyone for direct, incidental, or consequential damages in connection
with the purchase or use of any Microcomputers software.
Some states have different limitations on implied warranties. The
above exclusion may not apply to you in those states.
MICRODISTRIBUTORS INTERNATIONAL, INCORPORATED
34 Maple Avenue/Box 38
Armonk, New York 1 0504